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How to start writing a world for a TTRPG
Mary · September 3, 2026 · 7 min read

You want a living fantasy world for your next TTRPG campaign. You start with a blank page... and it stays blank!
This guide is here to help you get past that moment. You do not need a whole continent, a complex magic/technology system, or a thousand-year history before session one. All you need to start is a small, playable foundation you can expand as your players ask questions and interact.
Start small on purpose
In novels you often start from themes and lore, but a tabletop RPG is different: players only meet what is in front of them, a street, a rumor, an NPC with a problem.
So build what session one needs, and leave the other half of the map vague. Empty space is not laziness, it is endless possibility.
A starter kit for session one
Create your starting base with short answers only, answering each of these points:
- What makes this world unique? Magic is dying, the gods walk among mortals, five floating cities compete for control.
- Where will the start of the story be set? You need a starting place: a city, a district, a keep, an outpost, the wilderness... Decide the name, who or what lives there, and what atmosphere it has.
- Are there conflicts? Even a local conflict is enough! Something players can touch in the first sessions: a missing shipment, a sealed mine, a rival guild, a festival that went wrong.
- Do you need a map? Even something ugly and minimal on paper is fine, especially for you as the narrator. Mark the starting place, two nearby destinations, a safe road and/or a dangerous stretch.
- Are there secondary quests? To keep the story from feeling like the usual railroad adventure, invent 2 or 3 short adventure hooks the party can follow or ignore. It might surprise you to discover that your players find these stories more interesting than the main one, and from there you can build your new main mission, knowing it is something they chose themselves and that therefore interests the group.
Let the table grow the world
Do not let player questions scare you. See them instead as free prompts to expand your world. When someone asks who rules in the city ahead, or what the people are celebrating at the festival in the square, answer if you can; if you are not able to, note the question and make up the details between sessions, digging deeper and maybe preparing a side mission that could interest the group.
Do not forget the characters' stories, especially when a player has put a lot of creative work into writing a strong backstory that shaped their character. A hometown, a mentor, or a rival can become the seed of the main adventure or of a few side ones. That helps the player, and the whole table, stay interested in what you have to tell.
Copy-paste template
Use this as a checklist in any notebook or notes app:
- What makes this world unique?
- Starting place (name / who lives there / atmosphere):
- Local conflict:
- Rough map notes:
- Secondary quests (2-3):
Worldbuilding gets easier once play begins. Fill the blank page with the answers to the questions above, then invite your players to the table. The rest of the world will grow from there.