OMNIAROLE

Guide

Quickstart into Omniarole

Luca · July 10, 2026 · 8 min read

Welcome to Omniarole. This quick guide is meant to help you understand the platform without stress: create a world, organize your lore, prepare a campaign, and manage your sessions from one place.

Home

Right after logging in, you land on the main Omniarole page. From here you can immediately reach the four core areas of the platform: World Building to create your settings, Campaigns to run adventures, Initiative Tracker for combat, and Community Worlds to explore worlds shared by other creators.

From the home screen you can access World Building, Campaigns, Initiative Tracker, and Community Worlds.

From the top bar you can open the Account page. Here you can review your user info, choose the interface language, switch between light and dark theme, and check storage usage, AI consumption, and the limits of your current plan.

On the Account page you can review user info, set language and theme, and check storage usage.

Create your first world

When you are ready to build your setting, open World Building and create your first world. Give it a name, an optional subtitle, and a short description. That world becomes your main space, where all your content will live and stay organized.

When you start World Building, Omniarole guides you to create your first world.

Use the modules to organize your setting

Inside your world you will find the main modules: World Overview, Handbooks, Bestiary, Timeline, Maps, Relationships, and Gallery. Each module is there to keep a different part of your setting tidy, so you do not have to scatter your ideas across notes, chats, or separate files.

After creating your world, the modules on the sidebar will unlock.

Handbooks

Handbooks is the place where your lore takes shape. You can create categories and articles for places, factions, characters, creatures, magic, gods, items, or anything else your world needs. Inside each category you can also create subcategories to organize things better, and categories can be renamed and moved. Articles can be linked to one another, which makes it much easier to move through your setting while writing or preparing a session.

When you create a world, some categories are pre-filled for you.
Write your articles with the built-in editor and attach images when needed.
By pressing Train All, your personal DM Assistant will be trained on the lore you have written, so it can help you when you need it.
Type @ while writing to link other articles in your world.

Campaigns

When your world has enough material, you can move on to Campaigns. Here you create the campaign, add party members, and prepare the sessions you want to run. This helps you separate the general lore of the world from the content that matters to one specific group of players.

From Campaigns, create a new adventure for your players.
Add party members with HP, AC, and spell slots ready for play.

Game session

Every game session can include notes, assigned articles, creatures, images, and maps. The idea is simple: before the game starts, you gather the important pieces in one place. This lets you enter the session with everything ready instead of jumping between multiple pages.

Create a session and assign articles, creatures, images, and maps.
Write session notes with setup, events, and private DM reminders.
When everything is ready, press Start Game to open the session.

Start the game

During play, the session screen helps you keep notes visible and quickly open the material you need. You can bring up articles, creatures, images, and other references without interrupting the flow too much. It is designed to help the DM stay focused and keep the table moving.

During play, keep your notes visible on the session screen.
Search your world and add articles directly to the active session.
Open multiple papers at once: notes, lore, creatures, and more.

Initiative tracker

When combat begins, you can switch to the Initiative Tracker to manage turn order, hit points, armor class, conditions, spell slots, and enemies. This makes battles much easier to follow and keeps the essential information in front of you instead of spread across paper sheets or separate tools.

When you open the Initiative Tracker for the first time, you can add combatants manually or automatically load all players from the campaign you select. If you fill the Bestiary with creatures, you can quickly call them from here.
After pressing Load, select your campaign and party members will be imported automatically.
Party members appear with HP, AC, initiative, and spell slots.
Add enemies in one go, even several copies of the same creature.
Follow turn order round by round with everyone visible on screen.

Publish combat in real time

When the fight is underway, press Publish to give your players a link where they can follow the combat in real time. They can also update their own data, such as hit points, spell slots, and conditions, without slowing down the table.

From the shared link, players can follow the fight in real time and update their own hit points, conditions, and spell slots.

In short, Omniarole is built to help you go from worldbuilding to real play in a clean and natural way. Start small, add only what you need, and let your world grow session after session.

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